4th monthly update
There has been a post with changes to the 4th month update, which has become very long, so let's get started. Influenza A virus subtype H5N1 update is expected to arrive on August 3 on crisp servers.
Influenza A virus subtype H5N1 entry in the first part PLAYERUNKNOWN talks a bit about the situation:
"Dear players,
Today, we'll see what's included in the 4th month update, but I feel obliged to clarify the situation around the box system and the skins.
Although our intention was and still is to implement the final system only after the early access period, we need to test in Early Access whether it works properly. To put any new game item into the game, we need to test these new elements and include this box-organizing system. We believe that this system will provide a healthy econonomy for the financial part of the game after its release. This economy should be a system that favors those who are willing to pay for cosmetic stuff and those who do not. It is important for every player to enjoy the new cosmetic objects that are placed in the game and it is even more lifelong to have a self-sustaining system that maintains the values of objects that you acquired or bought.
I understand your concerns about innovation, but I feel that there is now a need for a test through the Steam Marketplace and this will later benefit the game. Or, this is a completely optional thing, you do not have to be involved in any way. So you get a complete game with improved Battle-Royale mode, lots of weapons and vehicles, tracking stats, leaderboards, 2D and 3D replay and more.
But I have to hold upward, our messages were not clear so I would like to apologize for misleading things. Influenza A virus subtype H5N1 community and communication with our players should have been conducted in a more moderate, more thoughtful way. I've learned a lot from the case and we are going to try to communicate better in the future.
Then allow me to better explain how the boxes work.
As in the current system, it will be limited to how many boxes you can open in a week, and prices will go back to the default on Monday. At present, this bound half dozen chests per week and cans can be traded on the Marketplace. In addition, I would like to say that there are ongoing conversations about the cosmetics system in the studio and we take into consideration your concerns when it comes to obtaining skin for free.
Now about the crates on their own. Here's a little taste of what can be opened in the new, free-of-charge box. "
Survivor CrateInfluenza A virus subtype H5N1 entry in the first part PLAYERUNKNOWN talks a bit about the situation:
"Dear players,
Today, we'll see what's included in the 4th month update, but I feel obliged to clarify the situation around the box system and the skins.
Although our intention was and still is to implement the final system only after the early access period, we need to test in Early Access whether it works properly. To put any new game item into the game, we need to test these new elements and include this box-organizing system. We believe that this system will provide a healthy econonomy for the financial part of the game after its release. This economy should be a system that favors those who are willing to pay for cosmetic stuff and those who do not. It is important for every player to enjoy the new cosmetic objects that are placed in the game and it is even more lifelong to have a self-sustaining system that maintains the values of objects that you acquired or bought.
I understand your concerns about innovation, but I feel that there is now a need for a test through the Steam Marketplace and this will later benefit the game. Or, this is a completely optional thing, you do not have to be involved in any way. So you get a complete game with improved Battle-Royale mode, lots of weapons and vehicles, tracking stats, leaderboards, 2D and 3D replay and more.
But I have to hold upward, our messages were not clear so I would like to apologize for misleading things. Influenza A virus subtype H5N1 community and communication with our players should have been conducted in a more moderate, more thoughtful way. I've learned a lot from the case and we are going to try to communicate better in the future.
Then allow me to better explain how the boxes work.
As in the current system, it will be limited to how many boxes you can open in a week, and prices will go back to the default on Monday. At present, this bound half dozen chests per week and cans can be traded on the Marketplace. In addition, I would like to say that there are ongoing conversations about the cosmetics system in the studio and we take into consideration your concerns when it comes to obtaining skin for free.
Now about the crates on their own. Here's a little taste of what can be opened in the new, free-of-charge box. "
Wanderer Crate
After that, let's see the changes for the 4th month update:
Server Optimization
Optimizing fences, doors and windows.
Optimizing vehicle physics.
Client Optimization
Optimize memory usage for world objects.
Optimize terrain rendering.
Optimizing vehicle physics.
Optimize the interface.
New items
Add a new weapon, Mk14 EBR, to the game. The Mk14 EBR is a semi-automatic sniper rifle that is only found in dropped boxes. 7.62 uses ammo and sniper accessories.
character
Two new faces and hair options when selecting a character's look, for both sexes.
game Details
Add internal view servers in European Union and NA regions, Solo and Duo modes.
Those who choose internal viewers will only be in a game who has also chosen it.
In the airplane and in the fall, the camera will be externally viewable. In a future update, this will be changed to an internal view.
While taking the camera, the camera will remain in place to avoid dizziness.
Players can now be reported within the game.
Some have killed their teammates on the ground in order to get those who have taken them to the ground do not get one million kills. Then he gets the killing who took them to the ground.
New animation when using consumables (eg Painkiller, Energy drink).
If you exit the free-look mode (alt), the camera will be better.
Reducing the VSS recharge time.
Players can now join a round if they have thrown the game off for some reason.
It may be close to playing Xbox Controller and in the future the developer team will further develop the Xbox Controller.
The difference in volume between buildings and outside is clearer.
New sound effect when targeting a weapon.
New effect when the character runs on different surfaces.
Develop character animations when the character has a melee weapon or nothing.
There will be a slight delay when we are cheating to open the inventory by dragging the objects upwards. This was done in order to make the game a bit more balanced for each player.
Develop post-process effects when the character captures damage to the blue circle.
Objects and vehicles
The SKS close already receives tube accessories (grips).
In a car, the driver can tune with the left mouse button.
There is less chance that a vehicle will explode if it enters an obektum.
The vehicle's sound will be different in interior view as in the outside.
New Sound Effects: The engine wheel will shrink in some cases.
There is no delay again after refilling the S1897.
Improving the Effects of Ships.
The hollow wheels will have a sparkling effect.
Using the First Aid Kit / Painkiller will only last half a dozen seconds.
Use Med Kit / Adrenaline Syringe for only 8 seconds.
User interface
Several options and options have been added to the Options menu.
New option for V-sync setting.
Now, every key assignment will be ii.
For certain actions, you can hold upward to keep the key pressed.
The roller as an option can be used for key assignments.
New key assignments, such as Mute all (Ctrl + M), change audio channel (Ctrl + Y), and a new option to change the volume of your voicechat.
New key assignments for certain disposable items (eg grenades).
Add Color Mode.
FOV can be adjusted for the internal view camera.
Add some region names to the minimap.
New option to display the game on the user's face wearing a helmet, waistcoat and magazine. This interface will be developed in a future update.
A new option is to display the game on the user interface of the weapon at the character. This interface will be developed in a future update.
bug fixes
Crash bugs were partly corrected.
Fix an error in which the weapons did not fired even though they were in automatic mode.
You can not use a consumable when sitting in a vehicle and under the water.
The bugs listed below have been corrected during a teammate / fighter watch:
The character seemed to tremble when he moved.
The camera moved back and forth when the character looked at a telescope and walked.
The camera moved back and forth when the character looked at a binoculars and hit the right or left.
The character seemed to tremble when he looked into a binoculars and was in a lying position.
Those who are more than 500m away from a vehicle will no longer hear the wheels crash.
Repair a post-processor when we were underwater, inside view.
Fix a bug that reloaded over and over again for an infinite amount of time when a weapon was dropped while recharging.
We now have the same chance of rainy weather before the previous month's update.
Fix a bug in which we could not add an attachment to a gun if it was tel
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