Karrie the Missing Star: The Fastest Marksman in Mobile Legends
Moonton began introducing many new Marksman Mobile Legends. One of them is Karrie, a black girl who is very lively in the fight.
Moonton finally reintroduced the new Marksman Mobile Legends named Karrie. Interestingly, Karrie is a jagoan with contemporary designs! For Marksman Mobile Legends this one uses fidget spinner (I mean light wheel) to attack the enemy. Lightwheel itself shaped like a shuriken, it's just shining and spinning like a spinner fidget. Ha ha..
It is unclear why Moonton gave a new jagoan who has a role as Marksman again. Previously, Roger was also the new Marksman that Moonton introduced. But his existence was more dominant when he became a Fighter. My own speculation, Karrie is a new long distance jagoan who can replace the position of Moskov who had just hit nerf great.
This new Hero is priced at 24,000 BP. I think it is a reasonable price hero. If you play ten games per day for a week, I think within a month you can buy this hero. That alone has not been calculated from the BP bonus of Medal Chest and Free Treasure Chest!
Karrie has a unique ability that is not owned by other Marksman. If in Dota 2 you know Windrunner, then you may be familiar with the abilities that Karrie has. For more details, we will discuss the four skills possessed by this black girl. But before, we will first discuss the background story of Karrie in Mobile Legends.
Told there is a kingdom named Alaghat who has a mysterious battle technique. The kingdom is inhabited by a strange human race, known as the Yasson race. They were not really human, their skin was black and white-haired, like Karrie's original design. They have a shape like a normal human but have a leg shaped like a beast.
The Yasson also has wings. Since birth they do have advantages in agility and capable of flying like an angel. They also have a mind like humans, making the civilization of their own lives and trying to invade others. You could say they are almost similar to normal humans.
From one of these civilizations, Karrie was born to figure which also includes the Yasson race. Since childhood, this girl has a very extraordinary talent. He was trained to be a very powerful soldier and appointed leader. It made him arrogant. Gradually, he also lost his true identity and transformed into a killing machine that has no feelings at all.
Once, Yasson held a battle again with another race. He is overconfident with his abilities, but he gets very severely injured. None of his people saved him. Precisely Prophets of other races came and took him home. He was not killed, but the Prophet awakened his true identity.
The Prophet made it into Karrie's consciousness. He also gave advice to Karrie through the sounds that came to her mind. The Prophet explains that his kingdom will be destroyed and he will not be part of the Yasson race again. But he became disbelieving in the fact that there was.
But when he returned to his kingdom, he witnessed by himself that his kingdom had been destroyed. Now to make amends and to restore the glory of Alaghat's kingdom, he came to the Land of Dawn in search of his new identity. It is not clear what fate will be greeted, but its uniqueness in the fight makes many people interested to see it.
Karrie's Skills/Abilities
Well, we already know how the story of Marksman Mobile Legends this latest. Let's now discuss the four skills it has. Like other heroes, Karrie also has four skills consisting of: one passive skill and three active skills to fight. Here are the four skills:
Lightwheel Mark (passive): Gives Lightwheel Mark to the enemy when Karrie attacks about his enemy. When the enemy gets five Marks, then the mark will explode and give damage of 7% -13% true damage from HP's maximum enemy. This skill provides 300 points damage to the neutral creep in the forest.
Comments: This ability is very powerful, because not only normal attacks from Karrie are able to give Mark, but also from skill. Giving true damage based on HP's maximum percentage of enemies is also very strong so the Tankers can be overwhelmed against Karrie. You could say he is one of the Marksmen who can kill the Tanker easily and quickly.
Spinning Lightwheel (cooldown 8 seconds): This skill throws a flywheel that will settle in an area. This round of Karrie weapons will damage 200 physical attack points and give a slow of 60%. Oh yes, all enemies who are near this weapon will also be affected by damage to 100 points and slow.
Comments: One of Karrie's disable ability is Spinning Lightwheel. In addition, because the base of attack of this skill is the area, then this skill will greatly help Karrie in eliminating enemy creep in the lane. Unfortunately, this skill is not good enough if it is used to kill forest creep because this skill also does not give high damage. This skill is very well used for team fight, although not as powerful as other crowd control skill.
Phantom Step (cooldown 6 seconds): Phantom Step helps Karrie jump toward the destination instantly and toss a flywheel to the enemy nearby. This throw gives physical damage of 150 points. When he is on the ability of "Speedy Lightwheel," he is able to throw 2 flywheels simultaneously.
Comments: This capability is one of the best of the new Marksman Mobile Legends. Phantom Step can be used to pursue enemy jagoan targets or to escape, depending on the situation being experienced by Karrie. Players can also use this skill when team fight, because this skill can provide additional attacks that make Karrie makes it easier to kill the enemy.
Speedy Lightwheel (ultimate ability, 30-second cooldown): When using this capability, Karrie will enter Double Lock mode. This mode makes Karrie's speed increase dramatically for 6 seconds. He will fire two projectile attacks when using a normal attack, but each attack only has 50% power from the usual attack. It will also get an increase in walking speed.
Comments: This ability may seem casual because the normal attack power of Karrie was reduced by 50%. But maybe you are not aware, the faster attack Karrie, the faster she gives Lightwheel Mark to his enemies. So the emphasis of Karrie's strength is not on his attacking power, but on the true damage, he generated from Lightwheel Mark. That is why the Tankers will be overwhelmed against Karrie.
Moonton finally reintroduced the new Marksman Mobile Legends named Karrie. Interestingly, Karrie is a jagoan with contemporary designs! For Marksman Mobile Legends this one uses fidget spinner (I mean light wheel) to attack the enemy. Lightwheel itself shaped like a shuriken, it's just shining and spinning like a spinner fidget. Ha ha..
It is unclear why Moonton gave a new jagoan who has a role as Marksman again. Previously, Roger was also the new Marksman that Moonton introduced. But his existence was more dominant when he became a Fighter. My own speculation, Karrie is a new long distance jagoan who can replace the position of Moskov who had just hit nerf great.
This new Hero is priced at 24,000 BP. I think it is a reasonable price hero. If you play ten games per day for a week, I think within a month you can buy this hero. That alone has not been calculated from the BP bonus of Medal Chest and Free Treasure Chest!
Karrie has a unique ability that is not owned by other Marksman. If in Dota 2 you know Windrunner, then you may be familiar with the abilities that Karrie has. For more details, we will discuss the four skills possessed by this black girl. But before, we will first discuss the background story of Karrie in Mobile Legends.
Told there is a kingdom named Alaghat who has a mysterious battle technique. The kingdom is inhabited by a strange human race, known as the Yasson race. They were not really human, their skin was black and white-haired, like Karrie's original design. They have a shape like a normal human but have a leg shaped like a beast.
The Yasson also has wings. Since birth they do have advantages in agility and capable of flying like an angel. They also have a mind like humans, making the civilization of their own lives and trying to invade others. You could say they are almost similar to normal humans.
From one of these civilizations, Karrie was born to figure which also includes the Yasson race. Since childhood, this girl has a very extraordinary talent. He was trained to be a very powerful soldier and appointed leader. It made him arrogant. Gradually, he also lost his true identity and transformed into a killing machine that has no feelings at all.
Once, Yasson held a battle again with another race. He is overconfident with his abilities, but he gets very severely injured. None of his people saved him. Precisely Prophets of other races came and took him home. He was not killed, but the Prophet awakened his true identity.
The Prophet made it into Karrie's consciousness. He also gave advice to Karrie through the sounds that came to her mind. The Prophet explains that his kingdom will be destroyed and he will not be part of the Yasson race again. But he became disbelieving in the fact that there was.
But when he returned to his kingdom, he witnessed by himself that his kingdom had been destroyed. Now to make amends and to restore the glory of Alaghat's kingdom, he came to the Land of Dawn in search of his new identity. It is not clear what fate will be greeted, but its uniqueness in the fight makes many people interested to see it.
Karrie's Skills/Abilities
Well, we already know how the story of Marksman Mobile Legends this latest. Let's now discuss the four skills it has. Like other heroes, Karrie also has four skills consisting of: one passive skill and three active skills to fight. Here are the four skills:
Lightwheel Mark (passive): Gives Lightwheel Mark to the enemy when Karrie attacks about his enemy. When the enemy gets five Marks, then the mark will explode and give damage of 7% -13% true damage from HP's maximum enemy. This skill provides 300 points damage to the neutral creep in the forest.
Comments: This ability is very powerful, because not only normal attacks from Karrie are able to give Mark, but also from skill. Giving true damage based on HP's maximum percentage of enemies is also very strong so the Tankers can be overwhelmed against Karrie. You could say he is one of the Marksmen who can kill the Tanker easily and quickly.
Spinning Lightwheel (cooldown 8 seconds): This skill throws a flywheel that will settle in an area. This round of Karrie weapons will damage 200 physical attack points and give a slow of 60%. Oh yes, all enemies who are near this weapon will also be affected by damage to 100 points and slow.
Comments: One of Karrie's disable ability is Spinning Lightwheel. In addition, because the base of attack of this skill is the area, then this skill will greatly help Karrie in eliminating enemy creep in the lane. Unfortunately, this skill is not good enough if it is used to kill forest creep because this skill also does not give high damage. This skill is very well used for team fight, although not as powerful as other crowd control skill.
Phantom Step (cooldown 6 seconds): Phantom Step helps Karrie jump toward the destination instantly and toss a flywheel to the enemy nearby. This throw gives physical damage of 150 points. When he is on the ability of "Speedy Lightwheel," he is able to throw 2 flywheels simultaneously.
Comments: This capability is one of the best of the new Marksman Mobile Legends. Phantom Step can be used to pursue enemy jagoan targets or to escape, depending on the situation being experienced by Karrie. Players can also use this skill when team fight, because this skill can provide additional attacks that make Karrie makes it easier to kill the enemy.
Speedy Lightwheel (ultimate ability, 30-second cooldown): When using this capability, Karrie will enter Double Lock mode. This mode makes Karrie's speed increase dramatically for 6 seconds. He will fire two projectile attacks when using a normal attack, but each attack only has 50% power from the usual attack. It will also get an increase in walking speed.
Comments: This ability may seem casual because the normal attack power of Karrie was reduced by 50%. But maybe you are not aware, the faster attack Karrie, the faster she gives Lightwheel Mark to his enemies. So the emphasis of Karrie's strength is not on his attacking power, but on the true damage, he generated from Lightwheel Mark. That is why the Tankers will be overwhelmed against Karrie.
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