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The basics of playing DOTA 2

Finally arrived here, above I've mentioned that in DotA 2 we only need to control one hero, not like other RTS games. So in DOTA 2 there are two teams or faction, namely Dire and Radiant. Dire is located at the top right of the map, while Radiant is at the bottom left of the map. If you play DOTA 2 you will enter between the two teams randomly, though actually Dire and Radiant is not so different, different texture or appearance and street-street only. But the most distinguishing is the presence of a very strong creep in the Dire area called Roshan.

The main purpose

The main goal in playing DOTA 2 is to destroy the enemy's ancient. Which ancient is it? The ancient is located close to the fountain. Ancient is like the following picture (left: dire, right: radiant)

Ancient in DOTA 2


If one of the ancient were destroyed, then the ancient team was destroyed. Then what is fountain? That is where we start respawn, fountain has its own powerful attack and can kill anyone quickly, so if there is an enemy that dare to enter the fountain, he will die soon, even so the enemy can stay in the fountain in certain circumstances.

Fountain (radiant)


Please note that you can not sneak and immediately destroy the enemy's ancient, the ancient can only be destroyed if you destroy 3 tower 2 barracks in 1 lane and 2 tower near ancient. Well to destroy the tower was not easy, then the strategy is needed.

Lane


Lane is the roads to the enemy team, in DOTA 2 there are 3 lane that is top, middle and bottom or top, mid and bottom. If you are on the radian team, top is hardlane / offlane and the bottom is easylane / safelane, but if you are on Dire team then top is your safelane and bottom is your hardline. The basic strategy is usually 2 top heroes, 1 middle and 2 bottom. At the beginning of the game or early game you can choose where you will be, you can also move anywhere anytime to help your friends. The purpose of being on this lane is to push or push creeps and teams to destroy the tower on every lane, otherwise we actually are on this lane is to get XP and Gold, now to get it you need a farm or kill enemy creeps. Each lane has 3 towers and 2 barracks. Well if we can slowly to destroy the tower-tower. At the beginning of the game, the heroes will head to lane-lane with 2 1 2 formations, but sometimes there are heroes who do not do farm in the lane but in the jungle or forest.

Keep in mind the middle lane or middle lane is the lane for heroes that can help the upper or lower lane, because in midlane is usually solo pahlawan or herself then he will get XP faster than other lane-lane, then he can help other lane easily . Also note that mid lane is a lane that must be responsible, because if you fail to farm in the mid then it will be able to make the team lose.

XP and Gold

XP or experience and gold can be found in many ways. XP is the point that will give you level, every level you will be able to learn new power. While gold is money to buy items. Well this XP will be obtained every time there are enemy units (creep, pahlawan etc) that died close to you that is 1300 radius of your hero. While gold will get you every time you last hit or kill creep or pahlawan the last time, a pahlawan that hit from before to death. You can also deny the enemy experience with deny creep, this will make the enemy slow in leveling up.

Last hit

Well to be a good DOTA 2 player of course you have to champion in last hit, every pahlawan has the damage and attack speed is different, so to hit creep for last hit is not easy and requires its own sensitivity. To make it easier you do not have to hit creep at all, but hit only when the creep's blood has seen very little, and predict attack speed and damage is enough or not. You can also spam right-click and spam button s on a keyboard to fit and reduce animation.

Lane creeps


Radiant and Dire each have lane creeps. The green radiant creep and Dire are red, there are three types of creeps: melee, ranged and siege. Melee creep is a creep that uses a sword weapon so he can only close combat, ranged is a creep that is usually behind melee creeps that use long-range weapons, while siege is a catapult creep that big damage to the building. Blood possessed ranged is smaller than melee, it is easier to last hit it. These creeps always appear every 30 seconds.

Neutral creep camp


If it is a lane creep, there is also neutral creep in the forests. What is the function of these creeps? Its function is for us to get XP and gold extra, hence from there there are some heroes that have certain strength that can farm by way of hit creep in jungle not with creep lane. Neutral creep is also class, some are easy, difficult and very difficult that is ancient neutral creeps. Here is the neutral creeps location.

Location of neutral creeps


In addition, there is also a very strong neutral creep that is Roshan. Roshan there is only one that is in the location of Dire. If the roshan is killed he will drop Aegis of immortality, if a pahlawan takes it then the pahlawan can live again when it dies. Roshan will respawn every five minutes aegis is gone. If Aegis is not used after 5 minutes he will disappear but regenerate the aegis holder's hero. If Roshan has been killed more than 2 times then he will drop the item named cheese. Roshan is hard to kill, roshan will be easily killed if the pahlawan is strong, but there are also some heroes who can kill roshan quickly without having to be strong first.

Tower


It has been mentioned that every lane has 3 towers, tower that can be destroyed is the front, if the front tower is destroyed then the tower can then be destroyed. If there is no lane-creep from our team near the tower then the tower has backdoor protection and will be very, very difficult to destroy.
The types of heroes (attributes)

Well in DotA 2 this pahlawan has 3 types of Agility, Strength and Intelligence. Agility is a pahlawan type that has expertise on attack speed and armor, this type is usually a strong type at the end of the game (late game). Strenth is a pahlawan type that is usually strong healthpool wide and regeneration of blood or hp faster, this type is usually a pahlawan who can get a lot of damage and let the enemy target itself. Intelligence is the type of pahlawan that uses more power and therefore they have a wider manapool and which regen faster, this type is usually the support pahlawan that helps the team. Each pahlawan has all the attributes, but there is a primary attribute that is the main attribute.

Each pahlawan has different point attributes, each point will increase one's damage and stats, for example the pahlawan with primary agility has an attack speed of 0.2 / s, 2 armor and 10 damage, then he buys items that add stats (+ agility) Eg + 10agility, then attack speed to 0.8 / s, 4 armor and 20 damage.
For Strength, each poet adds 19 health for maximum hp and adds 0.03hp / sec. If strength is the primary attribute, then every 1 poi adds 1 damage
For Agility, each seats add 0.14 armor and add 1 attack speed. If agility is a primary attribute, then each 1 poi adds 1 damage

For Intelligence, each of its seats adds 13 where for maximum and adds regeneration 0.04 / sec. If Intelligence is the primary attribute, then every 1 poi adds 1 damage

Roles or parts

Roles or sections are a position or task of the hero. Actually there are many roles and actually this role is dynamic, ie at certain times pahlawan can change the rolenya, but there is also an official role that states the original role of the hero.

OFFICIAL ROLE

Well of all the roles below are actually only 3 more visible roles. So every pahlawan is definitely one between carry, support or nuker, now the other roles are sub-roles that can be owned by the above 3 roles. But there are also some heroes that have dual-role, meaning that the pahlawan can effectively become any role between 3 roles. But it is very dominant is carry and support, nuker can usually be semi-carry or semi-support.

Carry

Carry is a role for weak heroes in the beginning, strong at the end of the game. Carry desperately needs items and levels, so they really need a farm to get XP and gold. This carry is in his attack and attackspeed, so all he needs is damage. Due to this it mostly carries is a pahlawan agility whose power is in attacknya. Ability or strength of this type of pahlawan is usually a skill that is not to kill but to weaken the enemy by slowing, stun, disable and so on, while to kill the enemy is with his attack (right click). Even so the skill can also be used to kill.

Support

Support is a role that usually the task is to help the team. Hero support does not require much last hit, but keeps carry for last hit at the beginning of the game. Hero support is usually a pahlawan intelligence that uses more skill than attack. If you use pahlawan support buy courier, observer ward, sentry ward, dust of appearance, smoke of deceit, gem of true sight. Keep in mind that support does not really need an item, in contrast to a carry that depends heavily on the item. Therefore support does not need last hit. If you are going to buy an item but the team needs something, put something first for the team. The most important thing is in the early game or early game try to always deny and do not take last hit at all, except being badly needed. Also if you ranged pahlawan try to always hit the enemy pahlawan to make them difficult in farming.

Nuker

This pahlawan is a pahlawan who can kill pahlawan by using his skill quickly, this pahlawan can usually kill his own pahlawan without help. Hero like this usually have skill to disable and skill with big damage

Disabler

Hero who has this role is a pahlawan that can interfere with the enemy, can make slow, stun, eliminate for a while and so forth. Hero who with this role usually also buy items to disable.

Jungler

This role is a role for heroes who can farm by killing neutral creep in the forest when the game is still early. Hero with this role usually has a certain skill that makes it not easy to die when the farm in the forest, for example this pahlawan can summon the unit, and neutral will attack the unit rather than on hero, then he will be able to survive while farm

Pusher

Hero with this role is a pahlawan that can easily destroy the tower and destroy lane creep quickly. Usually similar to the jungler pahlawan they have the skill for the summon unit in order to help him attack the tower and creep. Such a pahlawan would need a way to escape quickly, usually have the skill to run off quickly.

Durable

Durable we can also call a tanker is hero-hero who has a health pool thick, and including very strong. Hero-hero like this is usually pahlawan strength.

Escape

Hero who has this role usually has the skill to run off quickly, heroes like this are suitable to attack to the far.

Initiator

Hero initiators usually have the skills to start a fight, such as a stun, or something that slows down an enemy, the skill is similar to disable

Lane support

Hero is generally support, but that distinguishes them better in keeping carry for farm / lasthit on the lane during early game.

UNOFFICIAL ROLE

Unofficial is arguably not an actual role, but still needs to be known as well.

Hard carry

Hard carry is a pahlawan carry that desperately needs a farm and a level to kill enemies. Hard carry pahlawan is usually very strong in the late game and very difficult to conquer, hard carry is responsible for win-lose team in the late game.

Semi carry

The semi-carry pahlawan is a pahlawan that does not really need many farms to be powerful but all they need is level (XP). They are usually suitable to fill the mid lane at the beginning of the game.

Ganker

Hero ganker is actually similar to semi-carry hero, but this one is usually more often help or gank the enemy in the early and mid game to help the team not to lose. Hero ganker is very suitable to fill the mid lane early in the game.

Roamer

Hero roamer usually helps the lane in trouble at the beginning of the game, pahlawan roamer usually is support.

Offlaner

Hero offlaner is a pahlawan that fills offlane / hardlane in early game. They are called offlaners because they can be alone on this lane without endangering themselves. Hero offlaner usually has the skill to run off easily. Hero is very helpful if the team there is a jungler type hero. The largest circle in the upper right is the type of pahlawan (intelligence), under which are the roles it has.

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